# The URL from which the client is downloaded appbase = http://energy.concord.org/energy3d/update/ allow_offline = true # UI Configuration ui.name = Energy3D ui.progress = 2, 2, 500, 22 # Application jar files code = energy3d.jar code = lib/getdown.jar code = lib/samskivert.jar code = lib/ardor3d/ardor3d-animation.jar code = lib/ardor3d/ardor3d-awt.jar code = lib/ardor3d/ardor3d-collada.jar code = lib/ardor3d/ardor3d-core.jar code = lib/ardor3d/ardor3d-effects.jar code = lib/ardor3d/ardor3d-jogl-awt.jar code = lib/ardor3d/ardor3d-jogl.jar code = lib/ardor3d/ardor3d-math.jar code = lib/ardor3d/ardor3d-savable.jar code = lib/ardor3d/ardor3d-extras.jar code = lib/freetts/cmu_time_awb.jar code = lib/freetts/cmu_us_kal.jar code = lib/freetts/cmudict04.jar code = lib/freetts/cmulex.jar code = lib/freetts/cmutimelex.jar code = lib/freetts/en_us.jar code = lib/freetts/freetts.jar code = lib/freetts/freetts-jsapi10.jar code = lib/freetts/mbrola.jar code = lib/freetts/jsapi.jar code = lib/jogl/gluegen-rt.jar code = lib/jogl/jogl-all.jar resource = [windows] lib/jogl/native/windows-32/gluegen-rt.dll resource = [windows] lib/jogl/native/windows-32/jogl_desktop.dll resource = [windows] lib/jogl/native/windows-32/nativewindow_awt.dll resource = [windows] lib/jogl/native/windows-32/nativewindow_win32.dll resource = [mac os x] lib/jogl/native/mac-universal/libgluegen-rt.jnilib resource = [mac os x] lib/jogl/native/mac-universal/libjogl_desktop.jnilib resource = [mac os x] lib/jogl/native/mac-universal/libnativewindow_awt.jnilib resource = [mac os x] lib/jogl/native/mac-universal/libnativewindow_macosx.jnilib # The main entry point for the application class = org.concord.energy3d.util.UpdateStub